Further fixes forthcoming. The following changes are from 1. Help: Directly access node documentation from properties panel. Breaking Node: Sand reworked to create better, realistic shapes. Node: Dunes v3 reworked for better shapes Node: Details node reworked Node: Channels mode in Igneous has been retired. Node: Poisson noise removed across all nodes. Node: Invert node retired. Node: HSL node retired.
Node: BiasGain node retired. Node: Contrast node retired Node: Mixer node retired. Node: Subterrace node retired. Node: Biome node retired. Node: Volcano mode retired in Crater.
Use Impact crater see Quickstart instead. Node: Draw node retired. Use Mask instead. Node: SatMaps legacy color library removed Node: Rocks node has been retired. Node: RockSlide node has been retired. Node: Some older Primitives may not work exactly.
Overall: Overall stability improved across all scenarios. Viewport: High resolution previews are now more efficient. Cache: Baking is now more efficient by using Build Swarm. Overall: Memory consumption improved. Viewport: Higher efficiency for older graphics cards. Viewport: Smaller file size and memory footprint of 3D engine. Cache: Baking made more accessible, use to speed up your workflow and get higher resolution previews.
Cache: Switching from higher to lower preview size is more efficient Cache: Baked cache now shows higher resolution previews up to 4K File: 3 Raw bit. UI: Randomize button added to all Seed sliders.
Cache: Unbake is now faster and more responsive. Viewport: Improved handling of non-Wacom tablets. Erosion: 3 Full support for R32 format for both input and output.
Node: Canyonizer is now uses all CPU cores. Node: FractalTerraces has new features. Node: Canyonizer now has a Fast mode. Viewport: Raw data view replaces the old 2D view modes UI: Passive messages replaced with modal dialogs.
Erosion: 2 Build Tab added for easier access to output mechanisms. Workflow: Improved warning for 4K previews, with option to never show again UI: Right-click node in Build list to go to node. Node: Light node reprocessing is now faster. Viewport: Detach or dock viewport quickly by right-clicking the Orbit camera button. Node: Hydro updated. Viewport: Terrain direction would be inverted by degrees on some hardware. Erosion: 1 Revised Toolbar for easier access to common commands Node: Minor speed improvements across all common nodes Fix Node: Erosion would freeze Gaea in some situations.
Build: EXR output was incorrect Node: Island was broken UI: Nodes would process twice upon creation, often creating a lock UI: Mesher would incorrectly be labelled as "Off" Workflow: Nodes would not invalidate in certain situations if non-primary port was connected. Workflow: Underlay would force processing of downstream nodes. Workflow: Improved handling of nodes when they are updated while still being processed.
Node: Rotating Synth would create grayscale map Node: Masks could be ignored in Erosion node in some scenarios. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.
Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.
Free YouTube Downloader. IObit Uninstaller. Internet Download Manager. Advanced SystemCare Free. VLC Media Player. MacX YouTube Downloader. Microsoft Office YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security. And when she walks so slowly.. The items that you have to pick up are sometimes weird pixels on the floor or wall..
I know this being an indie game, I should complain about the graphics. But heck. The giantic sprite skirt of Eve was very irritating. The colors sucked. Bad mix of illustrated and photo elements. When I reached the Nymph Queen and saw the mannequin nymphs above her head, I laughed out loud And it was supposed to be a magical palace. Reality on the Norm has better graphic and color sense.
I found this game to be a bit of a mixed bag. I did like it on the whole, but there were a few things that did bother me about it, most of all, getting stuck at one point without any way to fix the situation, apparently. On top of that, there was the fact that I had to pick up some items a couple of seperate times and thus had to make the trip to get there , which seemed unnecessary, especially since I had a pretty good idea that's what I was going to have to do.
Just let me take two helpings of the item while I'm there! On the other hand, there was a lot of good here, too. The graphics were very nice for some locations; the fantasy world seemed to be a fairly interesting one and was populated with some cute characters; and I enjoyed some of the puzzles -- I DO wish, though, that some of the magic mixing kinds of puzzles had a little more to them.
Nevertheless, it was a good effort put forward to develop a fantasy world, which you've got to appreciate.
0コメント