C# 3.0 nutshell rapidshare




















Set Operators 9. Concat and Union 9. Intersect and Except 9. Conversion Methods 9. OfType and Cast 9. AsEnumerable and AsQueryable 9. Element Operators 9. First, Last, and Single 9. ElementAt 9. DefaultIfEmpty 9. Aggregation Methods 9. Count and LongCount 9. Min and Max 9. Sum and Average 9. Aggregate 9. Contains and Any 9. All and SequenceEqual 9. Generation Methods 9. Empty 9. Range and Repeat Architectural Overview What Is a DOM?

X-DOM Overview Loading and Parsing Saving and Serializing Instantiating an X-DOM Functional Construction Specifying Content Automatic Deep Cloning Navigating and Querying Child Node Navigation FirstNode, LastNode, and Nodes Retrieving elements Retrieving a single element Recursive functions Parent Navigation Peer Node Navigation Attribute Navigation Updating an X-DOM Simple Value Updates Updating Child Nodes and Attributes Updating Through the Parent Removing a sequence of nodes or attributes Working with Values Setting Values Getting Values Values and Mixed Content Nodes Automatic XText Concatenation Documents and Declarations XDocument XML Declarations Writing a declaration to a string Names and Namespaces Namespaces in XML Prefixes Attributes Annotations Projecting into an X-DOM Eliminating Empty Elements Streaming a Projection Transforming an X-DOM Advanced transformations Other XML Technologies XmlReader Reading Nodes Reading Elements Optional elements Random element order Empty elements Other ReadXXX methods Reading Attributes Attribute nodes Namespaces and Prefixes XmlWriter Writing Attributes Writing Other Node Types Working with Hierarchical Data Using XmlReader with XElement Using XmlWriter with XElement XmlDocument Loading and Saving an XmlDocument Traversing an XmlDocument InnerText and InnerXml Creating and Manipulating Nodes Namespaces XPath Common XPath Operators XPathNavigator Querying with Namespaces XPathDocument XSD and Schema Validation Performing Schema Validation Validating with an XmlReader XSLT Disposal and Garbage Collection IDisposable, Dispose, and Close Standard Disposal Semantics Close and Stop When to Dispose Opt-in Disposal Garbage Collection and Finalizers Calling Dispose from a Finalizer How the Garbage Collector Works Optimization Techniques Forcing Garbage Collection Alternatives to Garbage Collection Stream Architecture Using Streams Reading and Writing Seeking Closing and Flushing Timeouts Thread Safety Backing Store Streams FileStream Constructing a FileStream Specifying a filename Specifying a FileMode Advanced FileStream features MemoryStream PipeStream Named pipes Anonymous pipes BufferedStream Stream Adapters Text Adapters StreamReader and StreamWriter Character encodings StringReader and StringWriter Binary Adapters Closing and Disposing Stream Adapters File and Directory Operations The File Class Compression and encryption attributes File security The Directory Class FileInfo and DirectoryInfo Path Special Folders Querying Volume Information Catching Filesystem Events Compression Compressing in Memory Isolated Storage Isolation Types Reading and Writing Isolated Storage Store Location Enumerating Isolated Storage Networking Network Architecture Addresses and Ports URIs WebClient WebRequest and WebResponse Proxies Authentication CredentialCache Concurrency Exception Handling Headers Query Strings Uploading Form Data Cookies Forms Authentication SSL Using FTP Using DNS Sending Mail with SmtpClient Using TCP Serialization Serialization Concepts Serialization Engines Why three engines?

The data contract serializer The binary serializer XmlSerializer IXmlSerializable Formatters Explicit Versus Implicit Serialization The Data Contract Serializer Using the Serializers Specifying a binary formatter Serializing Subclasses Object References Preserving object references Version Tolerance Required members Member Ordering Null and Empty Values Data Contracts and Collections Subclassed Collection Elements Customizing Collection and Element Names Extending Data Contracts Serialization and Deserialization Hooks Interoperating with [Serializable] Interoperating with IXmlSerializable The Binary Serializer Getting Started Binary Serialization Attributes Binary Serialization with ISerializable Subclassing Serializable Classes XML Serialization Getting Started with Attribute-Based Serialization Attributes, names, and namespaces XML element order Subclasses and Child Objects Subclassing the root type Serializing child objects Subclassing child objects Serializing Collections Working with subclassed collection elements Assemblies The Assembly Manifest Specifying assembly attributes The Application Manifest Deploying an application manifest Modules The Assembly Class Signing an Assembly How to Sign an Assembly Delay Signing Assembly Names Fully Qualified Names The AssemblyName Class The Global Assembly Cache GAC and Versioning Resources and Satellite Assemblies Directly Embedding Resources Creating a.

Satellite Assemblies Building satellite assemblies Testing satellite assemblies Visual Studio designer support Cultures and Subcultures Resolving and Loading Assemblies Assembly and Type Resolution Rules AssemblyResolve Loading Assemblies Loading from a filename Deploying Assemblies Outside the Base Folder Packing a Single-File Executable Selective Patching Working with Unreferenced Assemblies Reflection and Metadata Reflecting and Activating Types Obtaining a Type Obtaining array types Obtaining nested types Type Names Nested type names Generic type names Array and pointer type names Base Types and Interfaces Instantiating Types Generic Types Reflecting and Invoking Members Member Types Generic Type Members Dynamically Invoking a Member Method Parameters Using Delegates for Performance Accessing Nonpublic Members The BindingFlags enum Generic Methods Anonymously Calling Members of a Generic Type Reflecting Assemblies Loading an Assembly into a Reflection-Only Context Working with Attributes Attribute Basics The AttributeUsage Attribute Defining Your Own Attribute Retrieving Attributes at Runtime Retrieving Attributes in the Reflection-Only Context Dynamic Code Generation Generating IL with DynamicMethod The Evaluation Stack Passing Arguments to a Dynamic Method Generating Local Variables Branching Instantiating Objects and Calling Instance Methods Emitting Assemblies and Types Saving Emitted Assemblies The Reflection.

Emit Object Model Emitting Type Members Emitting Methods Generating instance methods HideBySig Emitting Fields and Properties Emitting Constructors Calling base constructors Attaching Attributes Emitting Generic Methods and Types Defining Generic Methods Defining Generic Types Awkward Emission Targets Uncreated Closed Generics Circular Dependencies Parsing IL Writing a Disassembler Security Permissions CodeAccessPermission and PrincipalPermission IPermission PermissionSet Declarative Versus Imperative Security Code Access Security Running in a Sandbox Optional Permissions RequestOptional Sandboxing Another Assembly Link Demands and Partially Trusted Callers Making Assertions Operating System Security Running in a Standard User Account Administrative Elevation and Virtualization Identity and Role Security Assigning Users and Roles Cryptography Overview Windows Data Protection Hashing Symmetric Encryption Encrypting in Memory Chaining Encryption Streams Disposing Encryption Objects Key Management Public Key Encryption and Signing The RSA Class Digital Signing Threading Passing Data to a Thread Sharing Data Between Threads Thread Pooling Bruce says, "This is a beta version of the book.

Some of it is in a very early form. You can probably get a pretty good idea which parts are rough, and which ones are supposed to be polished. Eckel's also the best technical writer I've read since Jeff Duntemann. Very clear and easy to read. Don't be put off by the apparent large size of his books.

Riccardo Tarli - SW. The text is also complemented with a suite of examples. As it is targeted at the high-growth area where computers and mobile communications converge, Symbian OS gives you unparalleled opportunities in mass-market, enterprise and system programming. But they also present a challenge: More than ever, multithreading is a requirement for good performance. With it, you'll learn how to use Intel Threading Building Blocks TBB effectively for parallel programming -- without having to be a threading expert.

Written by James Reinders, Chief Evangelist of Intel Software Products, and based on the experience of Intel's developers and customers, this book explains the key tasks in multithreading and how to accomplish them with TBB in a portable and robust manner. With plenty of examples and full reference material, the book lays out common patterns of uses, reveals the gotchas in TBB, and gives important guidelines for choosing among alternatives in order to get the best performance.

Best of all, you don't need experience with parallel programming or multi-core processors to use this book. This book gives teams straightforward and proven ways to introduce unit testing into their process, resulting in higher quality and fewer bugs. All over the world, software teams are using unit testing both to verify their code and as a way of helping them design better code. This book is unique in the way it covers two aspects: showing developers both how to test and helping them determine what to test.

NET framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. NET applications and aims to provide developers with all the information they need to build effective custom controls. The opening section of the book investigates the. It covers all of the classes, methods and techniques needed to create, manipulate, and display precise graphics in a form, a page being sent to a printer or an image.

On this foundation, the second section describes how to design and build effective custom controls for use in a business environment. Topics covered include building composite controls, implementing keyboard navigation, and enhancing design-time support.

NET to build custom controls that can provide reusable, GUI components for web projects and to deliver customized graphics over the Internet. As recognized experts in the field, Jeffrey P. NET Foundation Classes, which form the building blocks for application development in the. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers.

Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer.

In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling. O'Reilly's Pocket References have become a favorite among programmers everywhere.

By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Objective-C Pocket Reference is the book you'll want to have.

NET architecture works. It not only covers the fundamentals of C but presents numerous examples of applications that use a variety of related technologies, including database access, advanced graphics, and directory access.

You'll first find a comprehensive tutorial that takes you through C and the. Next you'll explore the vast. NET class library and discover how to use C to solve various tasks.

And you'll gain the skills needed to build Windows Forms, Windows Services, web pages, and more. Using real-world examples, Wilson illustrates several powerful concepts and techniques that enable you to extend STL in directions never envisioned by its creators, including collections, element reference categories, external iterator invalidation and inferred interface adaptation.

The power of interactivity lies in the programming that occurs behind the scenes. As you cover each programming concept, youll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Every chapter is devoted to a key feature of the language as opposed to discussing all data types in one chapter, for example and Mr.

Petzold's teaching style is wonderfully accessable without at all being too simple. I read this book as my first attempt at learning C , and it provided such a solid foundation that now I am much more comfortable reading other books and documents that deal with more advanced topics and that take a lot of the basics for granted. Petzold takes the time to explain everything, and in the process you'll also learn a great deal about computers in general, as well as programming with C.

With the launch of the. In recognition of this, Apress presents Pro C with. The book contains new chapters that explore the interactions between the existing framework and the new extensions, giving you an edge when you evaluate and implement. To provide even more support, a bonus PDF download will be available with each purchase, offering over pages of carefully selected additional content to help broaden your understanding of both.

This book is biased towards those features of C that make it useful for these types of application. This makes the book particularly relevant to students on various engineering and scientific courses where the role of C programming may range from being an important supportive topic to a core discipline. Neither C nor any other programming language can be learned simply by reading about it. Consequently, each chapter is further divided into key points, or more focused sections that involve the reader in various programming activities guided by tutorial questions.

These are accompanied by tutorial problems at the end of each chapter that aim to integrate the chapter topic into the wider framework of C programming and technical applications. This book also teaches you database basics and how to use SQL to communicate with databases. Youll get detailed and code-practical techniques to access data in C across a wide range of specific coding situations. Fully revised and upgraded for. NET projects. He explains both how the language elements work and how Microsoft intends them to be used.

NET Illuminated C. This approachminizes the amount of code the reader needs to write while providing access to the powerful. NET library. Indeed, this is already happening. NET NET provides the greatest flexibility for incorporating these legacy algorithms into working systems. Furthermore, the. NET Framework and development environment provide the best libraries and tools for rapid development of trading systems.

Studio: Wordware Publishing, Inc. Review: Rant about a deceiving book "All books have an intended audience I have attempted to keep the reader in mind and the chapter content based upon those assumptions.

Chapter 14 Good descriptions of certain software and resources and the best chapter so far. Chapter 15 - 17 If your not an expert developer then don't bother with these because getting ClanLib to run is one of the hardest things I have tried to do, due in part to the poor documentation on how to install the SDK.

I found one link that showed me what to do but I still got an error and couldn't install it. Chapter 18 - 20 If you still want this book I can't help you. Really what he should have said is that the book intends to glance over everything from, what a number is to particle systems.

For Christ's sake if I can understand the use of constructors and destructors without and example why the hell would I need to know what division is.

Literally he explains what division is. In my travels I have heard of this thing you call a "number" and something called a "pointer" but could you explain them to me in the same amount of detail? While glancing over sections I already knew enough about I found errors in the explanations of code. Not good for a beginner. Rather, it presents the C programming language in a unique visual manner. The book uses three techniques to achieve this: concise text; tables that clarify and summarize language features; and frequent figures and diagrams.

Each feature is also illustrated with concise, focused code samples. The book starts with an overview of the. NET platform and the role played by C , then quickly delves into the language. It covers the entire C language, including new features added in C 2. Despite its titlewhich might give the impression that its a lightweight treatment of the languagethis book is anything but.

With its clean visual format, youll be able to learn the material more quickly and retain it better than you would with a typical C book. Even experienced programmers may come away from it with a deeper understanding of the language. Additional enhancements include tuned treatment of exception handling, new "Using the Debugger" material and a new "Before You Begin" section to help readers get set up properly. Written for the entry-level, non-professional programmer, the book assumes no prior programming or scripting experience.

Written in a straight-forward style, using a games-based approach that makes learning beginning-level programming fun and easy, Microsoft Visual C Express Edition Programming for the Absolute Beginner is the perfect introductory programming book. NET, Visual C. Author Steve Dalton explains how to apply Excel add-ins to financial applications with many examples given throughout the book.

Even for an old hand at Excel development such as myself a brief skim through reveals valuable nuggets of information. Delving deeper into the text richer veins are easily found. This book is destined to become an essential reference on Excel development.

Steve has done a masterful job of demystifying the process. After reading this book youll be creating XLLs for all purposes with complete confidence. Highly recommended. NET Framework devised yet, by embracing new techniques and innovations to create your applications faster, using a wide range of tools. The C language is your gateway to the powerful. NET platform. C combined with Visual Studio gives you the freedom to create your applications faster and with a greater range of tools than any other coding environment.

The new. With Beginning C , expert author Christian Gross, will have you creating real applications in the first few pages, continuing with valuable support by building in good design and testing habits into every chapter. You'll learn much more than just the C language; you'll gradually understand the mindset of a true developer as you progress through the book.

NET coding from the ground up. Who is this book for? This book is for anyone who's just starting out to learn about C. It doesn't assume any prior knowledge of object-oriented programming, of the.

NET Framework, or of coding in general. It simply assumes that you're an intelligent person who wants to learn and starts the journey from there. About the Apress Beginning Series The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from "novice to professional.

You'll build your skill set by learning how to put together real-world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there--it is your trusted guide through unfamiliar territory! Professional C with. NET programming is assumed.

It is also for programmers who know. Enhance Your Knowledge Advance Your Career Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

NET Framework applications in C is less about knowing the C language and more about knowing how to use the functionality of the. NET Framework class library most effectively. Visual C Recipes explores the breadth of the. NET Framework class library and provides specific solutions to common and interesting programming problems. Visual C Recipes is not intended to teach you how to program, nor to teach you C. However, if you have even the most rudimentary experience programming applications built on the.

NET Framework using C , you will find this book to be an invaluable resource. Ideally, when you are facing a problem, this book will contain a recipe that provides the solution, or at least it will point you in the right direction. Even if you just want to broaden your knowledge of the.

However, you cannot become proficient with C and the classes in the. NET Framework class library merely by reading about them. Rather, you must use them and experiment with them by writing code, code, and more code. The structure and content of this book and the real-world applicability of the solutions it provides offer the perfect starting point from which to kick-start your own experimentation.

Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. Programming expert Donis Marshall deftly builds your proficiency with classes, structs, and other fundamentals, and advances your expertise with more-advanced topics such as debugging, threading, and memory management. Thanks for this review. I was hesitant to buy this book because of its early release date — last October, before the release of.

NET 3. Books that are based on betas tend to suffer from inaccuracies when compared to the final release of a product. In other words, I was being pretty pedantic when finding mistakes. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.

Notify me of new comments via email. Notify me of new posts via email. Scope Nutshell covers: C 1. Accuracy and Depth The main problem I had with Head First C was the inaccuracies which, I have to stress, are hopefully going to be fixed to a large extent in a future printing.

Competitive Analysis So, why would you buy one book and not the other? Or should you buy both? Well… Nutshell covers C 1 as well as 2 and 3. The 3.



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