Download championship manager 3




















You can also specify where you want each player to be when the ball is in one of the nine designated zones of the pitch, when you have possession and are trying to win it back. Does it make a difference? Well, every manager would like to think that the decisions they make from the touchline affect what happens on the pitch, and Championship Manager has always been very good at perpetuating this sense of control.

After tweaking some of the existing formations and experimenting with the tactics editor, it becomes clear that certain tactics work better against certain others, but at the end of the day your players' individual ability, and in particular their morale, appears to have a greater bearing on how successful and consistent your team's performance is.

As if there wasn't enough to keep you occupied, you can now also opt to control your reserve team if you so wish, and this is a useful place to try out newly devised tactics without wrecking your first team's chances of success. If you like to have a hand in absolutely everything, or your team lacks dosh, you can also opt to look after the training schedules of all your players see Life Of Reilly panel, left and nurture your own home-grown talent. Be warned, however: results are gradual and sometimes non-existent if the player you're coaching happens to have a low 'potential' rating, and there's no way of finding this out apart from carefully monitoring his progress and stats as he goes along.

The fact that CM3 boasts the biggest and arguably the most accurate player database ever assembled in a game of this sort goes a long way towards making it the best football management game available today. The sheer number of players available makes delving into the transfer market an absorbing affair, and the introduction of scouts, coupled with a more comprehensive 'search' facility, makes hunting out new talent a compelling - if lengthy - process.

There's a fine line between realism and gameplay, and the fact that you can purchase players that in the real world would simply be unavailable helps make the game playable, while at the same time stretching the realms of crediblity. The fact that everything else in this area appears to live up to expectations helps perpetuate the suspension of belief.

The players' salary expectations and demands, for instance, appear to be in order, as are their individual player statistics. There's little doubt that Championship Manager 3 is worth buying. Of course, it's not perfect. You could argue that the players now have too many stats, the emails can get too annoying, and you could take issue with some of the stats themselves.

Okay, some teams don't play as well as you'd expect, and if you haven't got a beefy processor it can all get rather sluggish, but the 'uppers' most certainly outweigh the 'downers' in this case. Some addicts may even argue that it's too easy, others may say it's too hard. Perhaps I'm a tactical genius, or maybe I just got lucky. Perhaps I should add that with Liverpool I won nothing and was sacked after a season.

It truly is a funny old game, but that's just part of its endearing appeal. Because of the sheer size of this game, the more you play it and get to know it, the more 'quirks' or anomalies will inevitably rise to the surface.

Consequently, it's almost impossible to give a per cent accurate overview, given the task at hand and the time and space available here. And that's good enough for me. Of course, who gets selected for international duty depends on how players perform as you play the game. At the start of the first season, all the usual suspects were In evidence, with the notable addition of Chris Sutton, who's presumably made It up with the man in charge, or found God, or both - along with new boys Julian Joachim and Lee Hendrie.

After just 12 months, England stalwarts Adams, Ince and Wright failed to even make the bench, despite performing well throughout the season. Sadly, England's playmaker-in-waiting Frank Lampard Jr failed to get the nod, and Gazza was nowhere to be seen, despite performing well for Middlesbrough. Under Manager Hoddle, England's youthful 'new look' side ditched the old-style continental formation and opted to play a rather defensive and narrow formation, with Rio Ferdinand sitting just in front of the back four, Beckham and Butt in midfield, and Steve McManaman in the hole.

England qualified for Euro easily. There are numerous tactics and formations to choose from in CM3, and if you don't like the ones on offer you can always come up with your own variations and save them. I had a reasonable amount of success with a rather attacking-style I - 2 with which I've had great success in CM2. Of course, the players in your squad largely dictate what formation you play, and it's interesting to see how the artificial intelligence copes with injury problems and suspensions.

The formations for many of the teams in the game are more variations of what you expect them to play, rather than accurate representations, and it has to be said that at times the player selection is often dubious. What manager would leave Giggs on the bench when he's fit, for example? Mind you, the AI seems to know what it's doing, as Man litd rarely failed to finish outside the top three.

Of course, you'll never win anything with a team made up of kids, but you can help fill your club's coffers by using your scouts and football nous to spot talent early on, and make a killing on the transfer market. Thankfully there's the facility to save your search and load it up whenever you want to find new talent, which saves you having to reselect your criteria every time you search for a particular type of player.

You can also assign your scouts to scour ttie globe for new talent, and assign them to a specified country or region. As with the Quick Search, as well as indicating the kind of player you want, the desired age range and price bracket etc, you can select which skills you're most interested in. If you're after a decent defender on the cheap, for instance, you might indicate that you want a player with better than average tackling, heading and positioning skills whose contract is close to expiring.

Once you've assigned a scout, he packs his bags, heads off, and then reports back with his findings within a week to ten days.

If he's successful in finding any players he feels meet your criteria, you're presented with a list of potential signings, each with a rating out of five, depending on how highly the scout thinks of them. You can then either approach the player's club immediately, or shortlist him for future reference, and instruct the scout to keep looking or assign him to another country or region.

The fact that you're relying on your scouts' abilities to gauge a player's skill in certain areas means that it's altogether a lot more realistic than before. And as each scout is different, and looks at different things, you may get different feedback depending on who you send where. Send three scouts to look for players in Brazil, for example, and each may well report back with different recommendations.

Ultimately, even if you're a poor third-division club with a good scout, you've got just as much chance of finding the next Michael Owen or Joe Cole as a wealthy Premier League club does. Then again, a lowly third-division outfit is unlikely to be able to afford the services of a good scout Shame. Of course, what most Champ Man fans really crave is a version of their favourite game that they can play online over the Internet. Apparently that's in the pipeline for the next millennium, but in the meantime you can hone your skills against other 'human' players over a LAN Local Area Network.

Playing over a network is pretty much the same, except that you can all search for players and mess about with your tactics without having to take it in turn. Your so-called 'mates' are also unable to spy on your tactics, sneak a look at your shortlist and bid for players you're trying to sign until it's too late. You can also send rude messages to each other. Everybody knows that professional footballers train for a couple of hours and spend the rest of their time playing golf and shagging page-three girls.

Well, now you can get your own back and force your players to put in a little extra effort on the training pitch and make them work for their money. As well as a general training schedule, you can also select certain members of your squad to concentrate on fitness, tactics, shooting, skills and goalkeeping, or even train to play In another position. You can also devise your own training schedules, though if you make them too intensive your players' form and overall condition could suffer.

I would have quite seriously sold my grandmother to get my hands on some early playable code of Championship Manager 3 from developers Sports Interactive.

Championship Manager 3 betters its predecessors simply by offering more leagues in which to play, more teams to manage and a more refined take on the classic Championship Manager spreadsheet style of gameplay. For the soccer aficionado, CM3 can prove almost irresistible. In addition to the many nuances of the previous installment, this version offers a more detailed tactical system, which allows the player to move any footballer to any position on the field.

Individuals can now also be assigned to practice certain aspects of play. The transfer system has been revised for Championship Manager 3, offering an easily accessible system of buying and selling. Now players can be bought from fifteen countries, allowing for an almost inexhaustible supply of footballers. The fact that it offers so much depth, however, does not warrant it being called one of the finest soccer sims around. In the sound department, this game is appalling. Lacking commentary and no background music, the only noises heard throughout the entire game are of the crowd when a game is being played.

As a manger you will have to select the most appropriate players, make good formation and on field tactics, manage the problems of the players and try to satisfy the chairman so that you career can progress. The game has a lot of elements that are not common with all the football management simulations of those times. The manager has to be very keen towards the stats and figures and have to analyze the skills of the players based on such stats so that he can sign the right one for the team.

The game also gives you some very good football action sequences and has a lot of leagues in which the matches will be played. In terms of the interface, you will find it very easy to grasp and learn and this adds a good playability to the gameplay. The graphics in the game are very good and so is the A1.



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